How to install Assetto Corsa EVO car mods
AC EVO car mods are shared as one packaged file, a .kspkg.
Installing one is a copy-paste into your game's mods folder. Here's the whole
process, the two file formats you might run into, and what to check if a car doesn't show up.
Quick version
-
Get the mod's
.kspkgfile (download it here, or someone sends it to you). -
Drop it in
Saved Games\ACE\mods\(create the folder if it isn't there). - Launch AC EVO. The car appears in the garage.
No SDK, editor, or Steam mod subscription needed. The
.kspkg
is self-contained.
Installing a .kspkg
-
1
Get the
.kspkgfile.Download it from EvoMods, or have someone send it to you (Discord, Google Drive, etc.). It's just a single file.
-
2
Put it in your game's mods folder.
C:\Users\<your-username>\Saved Games\ACE\mods\<mod_name>.kspkg
-
If
Saved Games\ACE\mods\doesn't exist yet, create it. (It appears once AC EVO has been run / any mod has been added.) -
The
.kspkggoes directly inmods\, not inmods\content\cars\.
-
If
-
3
Launch AC EVO.
The car should appear in the garage / car selection.
What you need
- AC EVO installed (a matching game version; see the note on versions below).
-
No SDK, no editor, no Steam mod subscription. The
.kspkgis everything.
Downloaded from EvoMods?
Mods here download as a compressed archive
(.zip, .7z, or .rar). Extract it first. Inside you'll
find either a .kspkg
file or a loose mod folder (see the two formats below),
then follow the steps above.
The two file formats
The AC EVO editor exports a mod in one of two forms. As an installer you'll almost
always use a .kspkg; the loose folder is mainly a creator's testing format.
| Form | What it is | Use it for | Where it goes |
|---|---|---|---|
|
Loose folder (unencrypted) |
The raw mod folder, copied as-is | Your own testing while building | Saved Games\ACE\mods\content\cars\<mod_folder>\ |
|
.kspkg (encrypted) |
One packaged + encrypted file | Sharing / release | Saved Games\ACE\mods\<mod>.kspkg |
The loose folder is editable and unencrypted, which is great for the editor↔game loop but not for distribution (anyone could copy or alter the assets, and a whole folder tree is clumsy to share). The .kspkg is the real distribution format: one encrypted file, assets protected, easy to send.
Car not showing up?
-
Confirm the
.kspkgis inSaved Games\ACE\mods\, notmods\content\cars\. -
Make sure the
mods\folder exists and you've launched the game at least once. - Check your AC EVO version matches the mod's (see below).
-
A loose folder
used for testing goes in
mods\content\cars\<folder>\, not directly inmods\.
A note on game versions
AC EVO is in early access and updates frequently. A mod is built against a particular game build, so an update can stop an older mod from loading until its creator re-exports it. If a car that used to work disappears after a patch, a version mismatch is the usual cause. Check the mod's page for a build that matches your game.
Only install files you trust
A .kspkg
is encrypted, so you can't inspect its contents before the game loads it.
Stick to downloads from EvoMods or creators you know and trust.
For mod creators: packaging your car
Releasing a mod is one step in the AC EVO editor:
-
In the editor, run the encrypt
function on your mod folder, and it produces a single
.kspkgfile. -
That
.kspkgis the whole car, encrypted and self-contained, so you can hand someone just that one file. -
They drop it into their
Saved Games\ACE\mods\folder (notmods\content\cars\) and launch the game. No SDK/editor needed on their end.
Premium builds are always distributed as the encrypted .kspkg; community mods may
come as either a .kspkg
or a loose folder.